Doprava zdarma se Zásilkovnou nad 1 499 Kč
PPL Parcel Shop 54 Balík do ruky 74 Balíkovna 49 PPL 99 Zásilkovna 54

Computer Games and the Social Imaginary

Jazyk AngličtinaAngličtina
Kniha Brožovaná
Kniha Computer Games and the Social Imaginary Graeme Kirkpatrick
Libristo kód: 02310649
Nakladatelství Polity Press, září 2013
In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered th... Celý popis
? points 61 b
609
Skladem u dodavatele v malém množství Odesíláme za 12-17 dnů

30 dní na vrácení zboží


Mohlo by vás také zajímat


TOP
Visual Dictionary of Architecture 2e Francis D K Ching / Brožovaná
common.buy 1 383
TOP
Memes in Digital Culture Limor Shifman / Brožovaná
common.buy 365
My Hero Academia: Vigilantes, Vol. 5 Hideyuki Furuhashi / Brožovaná
common.buy 223
English Accents and Dialects Arthur Hughes / Brožovaná
common.buy 1 475
Hershel and the Hanukkah Goblins Eric A. Kimmel / Pevná
common.buy 402
History of the English Language David Denison / Brožovaná
common.buy 2 241
Chinese Origami Chen Yuehua / Pevná
common.buy 606
Sapphire Thomas Graham Jr / Brožovaná
common.buy 620
Travels and Discoveries in the Levant Charles Thomas Newton / Brožovaná
common.buy 1 583
Access Accents: London (Cockney) Gwyneth Strong / Audio CD
common.buy 685
Managing Risk: Best Practices for Pilots Dale Wilson / Brožovaná
common.buy 554
Growing Great Boys Ian Grant / Brožovaná
common.buy 403
Blade of Grass Lewis DeSoto / Brožovaná
common.buy 515
Evidence and Faith Charles Taliaferro / Pevná
common.buy 3 659
Physiology of Membrane Disorders Thomas Andreoli / Brožovaná
common.buy 1 681

In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age. Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed computer technology from something ugly and machine-like into a world of colour and 'fun'. In the process, play with computers became computer gaming -- a new cultural practice with its own values. From the late 1980s gaming became a resource for people to draw upon as they faced the challenges of life in a new, globalizing digital economy. Gamer identity furnishes a revivified capitalism with compliant and 'streamlined' workers, but at times gaming culture also challenges the corporations that control game production. Analysing topics such as the links between technology and power, the formation of gaming culture and the subjective impact of play with computer games, this insightful text will be of great interest to students and scholars of digital media, games studies and the information society.

Darujte tuto knihu ještě dnes
Je to snadné
1 Přidejte knihu do košíku a zvolte doručit jako dárek 2 Obratem vám zašleme poukaz 3 Kniha dorazí na adresu obdarovaného

Přihlášení

Přihlaste se ke svému účtu. Ještě nemáte Libristo účet? Vytvořte si ho nyní!

 
povinné
povinné

Nemáte účet? Získejte výhody Libristo účtu!

Díky Libristo účtu budete mít vše pod kontrolou.

Vytvořit Libristo účet