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This book presents various innovations in teaching and learning. The chapters are grouped into three sections: emerging technologies in teaching and learning, creative teaching methods and learning resource, and new trends and experiences in education and educational management. Topics discussed in the book include virtual learning environments, learning management systems, educational/serious games and software, digital technologies and resources for learning, assistive technologies and accessible resources, game-based learning and gamification, blended learning and flipped classroom, education practice trends and issues, inclusive learning, cultural diversity and special education, and creativity and design thinking. This book serves as a useful resource for researchers and practitioners working in the field of education.