Doprava zdarma se Zásilkovnou nad 1 499 Kč
PPL Parcel Shop 54 Balík do ruky 74 Balíkovna 49 PPL 99 Zásilkovna 54

Jazyk AngličtinaAngličtina
Kniha Brožovaná
Kniha Learning Science Through Computer Games and Simulations Committee on Science Learning: Computer Games
Libristo kód: 04579200
Nakladatelství National Academies Press, května 2011
At a time when scientific and technological competence is vital to the nation's future, the weak per... Celý popis
? points 122 b
1 219
50 % šance Prohledáme celý svět Kdy knihu dostanu?

30 dní na vrácení zboží


Mohlo by vás také zajímat


Geronimo Stilton Geronimo Stilton / Brožovaná
common.buy 293
Studio Lighting Lou Jacobs / Brožovaná
common.buy 721
FRE-OU EN EST LALLEMAGNE COMME Raymond 1876-1950 Recouly / Brožovaná
common.buy 695
Rock Breaks Scissors William Poundstone / Brožovaná
common.buy 558
Exeter Past Hazel Harvey / Pevná
common.buy 488
Dr. Rajan Chungath DR. CHUNGATH / Brožovaná
common.buy 483
Briar & Bramble Eileen Binkley / Pevná
common.buy 1 009
Laser Experiments for Chemistry and Physics Robert N. Compton / Brožovaná
common.buy 1 960
Lessons from Turtle Island Sally Moomaw / Brožovaná
common.buy 793
Essays By John Abercrombie (1845) John Abercrombie / Brožovaná
common.buy 842
AMERICAN SLAVERY 16191877 REV Peter Kolchin / Brožovaná
common.buy 450
Handwriting in America Tamara Plakins Thornton / Brožovaná
common.buy 1 286
Lausbub, Messdiener und Pimpf Adalbert N. Schmitz / Brožovaná
common.buy 308

At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.

Informace o knize

Plný název Learning Science Through Computer Games and Simulations
Jazyk Angličtina
Vazba Kniha - Brožovaná
Datum vydání 2011
Počet stran 174
EAN 9780309185233
ISBN 0309185238
Libristo kód 04579200
Nakladatelství National Academies Press
Váha 298
Rozměry 155 x 229 x 11
Darujte tuto knihu ještě dnes
Je to snadné
1 Přidejte knihu do košíku a zvolte doručit jako dárek 2 Obratem vám zašleme poukaz 3 Kniha dorazí na adresu obdarovaného

Přihlášení

Přihlaste se ke svému účtu. Ještě nemáte Libristo účet? Vytvořte si ho nyní!

 
povinné
povinné

Nemáte účet? Získejte výhody Libristo účtu!

Díky Libristo účtu budete mít vše pod kontrolou.

Vytvořit Libristo účet