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Drawing on learning theory, second language acquisition research and game design, Level or Perish explains why games so often succeed where classrooms struggle. Games teach without a teacher, make failure cheap and informative, keep progress visible and let players shape the challenge they face. The book also traces the long exchange between game design and learning theory, from behaviourist reinforcement to today's gamification, and asks which lessons are truly worth borrowing.
Combining a meta-analytic review of research on gaming and EFL with a genre-by-genre account of what different games teach, and a close study of the Souls series and fourteen landmark titles, the book culminates in a practical lesson framework for the language classroom. Rigorous yet accessible, it speaks to EFL teachers, teacher trainers, postgraduate students and researchers in applied linguistics alike.
Ahoj! Jsem Libroamiko, tvůj knižní rádce.
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