Doprava zdarma se Zásilkovnou nad 1 499 Kč
PPL Parcel Shop 54 Balík do ruky 74 Balíkovna 49 GLS 54 Kurýr GLS 64 PPL 99 Zásilkovna 54

Production Rendering

Jazyk AngličtinaAngličtina
Kniha Pevná
Kniha Production Rendering Ian Stephenson
Libristo kód: 01435363
Nakladatelství Springer, Berlin, října 2004
Details the techniques used by experienced graphics software developers to implement feature film qu... Celý popis
? points 331 b
3 313
Skladem u dodavatele v malém množství Odesíláme za 12-17 dnů

30 dní na vrácení zboží


Mohlo by vás také zajímat


Cesta k absolutnu Marcel Vanek / Pevná
common.buy 269
Lost Ancient Technology of Egypt Volume 2 Brien Foerster / Brožovaná
common.buy 302
Maximalování Princezny a víly neuvedený autor / Brožovaná
common.buy 82
Dvě David Glockner / Pevná
common.buy 200
Weekendsex Mario Dieringer / Brožovaná
common.buy 528
Draußen unterrichten, Ausgabe für Deutschland Stiftung SILVIVA / Brožovaná
common.buy 1 352
Architecture and Power in the Ancient Andes Jerry D. Moore / Brožovaná
common.buy 1 807
Lean Evolution Nick RichNicola BatemanAnn EsainLynn Massey / Brožovaná
common.buy 2 359
vier Jahreszeiten Pia Kempf-Schmid / Brožovaná
common.buy 565
Forestry Pesticide Aerial Spraying J.J. Picot / Pevná
common.buy 3 663
Schizophrenie Und Lebensqualitat Heinz Katschnig / Brožovaná
common.buy 2 571

Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines.§Brings together all the skills needed to develop a rendering system.In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Written by experienced graphics software developers, Production Rendering: Design and Implementation provides not only a complete framework of different topics including shading engines and compilers, but discusses also the techniques used to implement feature film quality rendering engines. §Key Topics§·A Rendering framework for managing a micro polygon-oriented graphics pipeline§·Problems presented by different types of geometry showing how different surface types can be made ready for shading§·Shading and how it fits into a rendering pipeline§·How to write a good shader compiler§·Ray tracing in a production renderer§·Incorporating global illumination into a renderer§·Gathering surface samples into a final image§·Tips and tricks in rendering §About the authors§Mark Elendt , Senior Mathematician, has been with Side Effects Software Inc, Canada for 11 years and has written at least 5 renderers over these years. He was chief architect for the Houdini renderers Mantra and VMantra. In 1997 he received a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences.§Rick LaMont, co-founder and CTO of Dot C Software, USA, currently acts as lead programmer of RenderDotC and Mai-Tai. He received the Computerworld Smithsonian Award for Technology Benefiting Mankind for his work on the Weyerhaeuser Design Center (Foley and van Dam, Second Edition, color plate I.8).§Jacopo Pantaleoni, is currently a Developer for LightFlow Technologies, Italy, which he founded in 1999. His interests in mathematics, computer programming and, realistic rendering lead to the publication of Lightflow Rendering Tools. In 2000, he also began working with a team of beta testers, on a connection between his rendering software and MayaTM. §Scott Iverson, is the chief developer of the AIR renderer, and founder of Sitex Graphics Inc, USA§Paul Gregory, works for the Aqsis Team, UK. He is the originator, and lead developer of the open source renderer "Aqsis".§Matthew Bentham, is currently at ART VPS Ltd, UK. He is also the software developer responsible for compiler technology at ART VPS, creators of the RenderDrive rendering appliance.§Ian Stephenson, is a Senior Lecturer at the National Centre for Computer Animation (NCCA), Bournemouth University, UK. Developer of the Angel rendering system, he is also the author of Essential RenderMan Fast.In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Written by experienced graphics software developers, Production Rendering: Design and Implementation provides not only a complete framework of different topics including shading engines and compilers, but discusses also the techniques used to implement feature film quality rendering engines. §Key Topics§·A Rendering framework for managing a micro polygon-oriented graphics pipeline§·Problems presented by different types of geometry showing how different surface types can be made ready for shading§·Shading and how it fits into a rendering pipeline§·How to write a good shader compiler§·Ray tracing in a production renderer§·Incorporating global illumination into a renderer§·Gathering surface samples into a final image§·Tips and tricks in rendering §About the authors§Mark Elendt , Senior Mathematician, has been with Side Effects Software Inc, Canada for 11 years and has written at least 5 renderers over these years. He was chief architect for the Houdini renderers Mantra and VMantra. In 1997 he received a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences.§Rick LaMont, co-founder and CTO of Dot C Software, USA, currently acts as lead programmer of RenderDotC and Mai-Tai. He received the Computerworld Smithsonian Award for Technology Benefiting Mankind for his work on the Weyerhaeuser Design Center (Foley and van Dam, Second Edition, color plate I.8).§Jacopo Pantaleoni, is currently a Developer for LightFlow Technologies, Italy, which he founded in 1999. His interests in mathematics, computer programming and, realistic rendering lead to the publication of Lightflow Rendering Tools. In 2000, he also began working with a team of beta testers, on a connection between his rendering software and MayaTM.§Scott Iverson, is the chief developer of the AIR renderer, and founder of Sitex Graphics Inc, USA.§Paul Gregory, works for the Aqsis Team, UK. He is the originator, and lead developer of the open source renderer "Aqsis".§Matthew Bentham, is currently at ART VPS Ltd, UK. He is also the software developer responsible for compiler technology at ART VPS, creators of the RenderDrive rendering appliance.§Ian Stephenson, is a Senior Lecturer at the National Centre for Computer Animation (NCCA), Bournemouth University, UK. Developer of the Angel rendering system, he is also the author of Essential RenderMan Fast.

Informace o knize

Plný název Production Rendering
Jazyk Angličtina
Vazba Kniha - Pevná
Datum vydání 2004
Počet stran 302
EAN 9781852338213
ISBN 1852338210
Libristo kód 01435363
Nakladatelství Springer, Berlin
Váha 705
Rozměry 155 x 235 x 21
Darujte tuto knihu ještě dnes
Je to snadné
1 Přidejte knihu do košíku a zvolte doručit jako dárek 2 Obratem vám zašleme poukaz 3 Kniha dorazí na adresu obdarovaného

Přihlášení

Přihlaste se ke svému účtu. Ještě nemáte Libristo účet? Vytvořte si ho nyní!

 
povinné
povinné

Nemáte účet? Získejte výhody Libristo účtu!

Díky Libristo účtu budete mít vše pod kontrolou.

Vytvořit Libristo účet