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Reactive Publishing
Rust for Audio Programming is a practical guide to building audio software with Rust, focused on digital signal processing, real-time effects, and low-latency music applications.
Designed for developers interested in audio engineering, creative coding, and performance-sensitive systems, this book introduces the core concepts behind sound generation, sample processing, filters, buffers, timing, latency, and real-time audio architecture. Readers will learn how Rust's memory safety, concurrency model, and performance characteristics can be applied to modern audio programming workflows.
The book explores foundational DSP techniques, audio signal flow, oscillator design, envelope shaping, filtering, delay-based effects, dynamic processing, and software architecture for responsive audio applications. It also covers practical considerations such as buffer management, thread safety, real-time constraints, plugin-oriented design, and efficient code organization.
Inside, readers will find guidance on:
Whether used for learning DSP, prototyping audio tools, or building performance-aware music software, this book provides a structured path into audio programming with Rust.
Rust for Audio Programming is intended for programmers, technical musicians, audio software developers, and Rust users who want to understand how digital sound can be modeled, processed, and controlled through code.