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This volume constitutes the proceedings of the§5 th International Conference on Serious Games, Interaction, and§Simulation, held in Novedrate, Italy, in September 2015.§The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use, and application§of games for purposes other than entertainment. As such they cover areas like§cognition, psychology, technology-enhanced education, evaluation and assessment,§multimedia and information technology, and feature new scientific approaches§and results from experiments and real-life applications.§