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This book constitutes the refereed proceedings of the Second International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2004, held in Darmstadt, Germany in June 2004.The 30 revised full papers presented were carefully reviewed and selected for inclusion in the book; also included are the abstract of a keynote talk and 10 descriptions of demonstrations and interactive exhibitions of computer art. The papers are organized in topical sections on interactive storytelling, virtual humans, authoring, mobility, learning, theory, applications, gaming, and demonstrations and exhibitions.