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Computational Models of Motivation for Game-Playing Agents

Language EnglishEnglish
Book Hardback
Book Computational Models of Motivation for Game-Playing Agents Kathryn E. Merrick
Libristo code: 02975323
Publishers Springer International Publishing AG, September 2016
The focus of this book is on three influential§cognitive motives: achievement, affiliation, and powe... Full description
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The focus of this book is on three influential§cognitive motives: achievement, affiliation, and power motivation.§Incentive-based theories of achievement, affiliation and power motivation are§the basis for competence-seeking behaviour, relationship-building, leadership,§and resource-controlling behaviour in humans. In this book we show how these§motives can be modelled and embedded in artificial agents to achieve§behavioural diversity. Theoretical issues are addressed for representing and§embedding computational models of motivation in rule-based agents, learning§agents and evolutionary agents. Practical issues are addressed for defining§games, mini-games or in-game scenarios for virtual worlds in which§computer-controlled, motivated agents can participate alongside human players.§§The book is structured into four parts: game playing§in virtual worlds by humans and agents; comparing human and artificial motives§in rule-based agents; game scenarios for motivated learning agents; and§evolution and the future of motivated game playing agents. It will provide game§programmers, and those with an interest in artificial intelligence, with the§knowledge required to develop diverse, believable game playing agents for§virtual worlds.§

About the book

Full name Computational Models of Motivation for Game-Playing Agents
Language English
Binding Book - Hardback
Date of issue 2016
Number of pages 213
EAN 9783319334578
ISBN 3319334573
Libristo code 02975323
Weight 4734
Dimensions 155 x 235 x 18
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